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- Path: pellew.ntu.edu.au!jamesm
- From: jamesm@it.ntu.edu.au (James McArthur)
- Newsgroups: comp.sys.amiga.advocacy,comp.sys.amiga.misc
- Subject: Re: AB3D II beats Quake....
- Followup-To: comp.sys.amiga.advocacy,comp.sys.amiga.misc
- Date: 9 Apr 1996 06:34:41 GMT
- Organization: Northern Territory University
- Distribution: world
- Message-ID: <4kd0e1$t2s@pellew.ntu.edu.au>
- References: <4itef7$743@sunsystem5.informatik.tu-muenchen.de> <845.6660T898T930@mbox.vol.it>
- NNTP-Posting-Host: morinda.cs.ntu.edu.au
- X-Newsreader: TIN [version 1.2 PL2]
-
- G'Day Fabio Bizzetti, you wrote:
-
- : >Odd H. Sandvik (oddhs@sn.no) wrote:
- : >: Fabio Bizzetti (bizzetti@mbox.vol.it) did *not* write:
-
- : >: With PPC and a _HOT_ PCI Gfx-card why would you want to bang
- : >: the hardware ? The OS would make it unnecessary with a
- : >: suitable Game API.
-
- : >without OS it would be impossible to get speed with new
- : >hardware. you'd need to rewrite all your routines.
-
- : ???
-
- Bang the hardware and watch your programmes go bye-bye's. Look at how much
- software was lost when AGA came out..
-
- : =)
-
- : On a PC clone Amiga maybe, that's why I dont want that slow crap PC uglier copy.
-
- "Slow crap PC uglier copy" ??
-
- Yeah, a PowerAMIGA with AGA is going to be REAL quick. (not)
-
- The future lies with getting programmers to use the OS to do all of their
- tricks, rather then being narrow minded and hitting the hardware for their
- software which will break on every successive Hardware update.
-
- And the OS overhead should be removed with the addition of fast PCI graphics
- cards. Look at the PSX; everything there is OS friendly, and it flies..
-
- : /-----------------------------------------------------------------------\
- : | Fabio "Maverick" Bizzetti - bizzetti@mbox.vol.it - Maverick* at IRC |
- : | The maker of "CyberMan" and "Virtual Karting" |
- : | working on "VirtualRally" & "StarFighter" |
- : \-----------------------------------------------------------------------/
-
-